Showing posts with label Industry. Show all posts
Showing posts with label Industry. Show all posts

Wednesday, March 6, 2019

Minecraft essay

Minecraft was made in may 17th 2009 by an innovative indie developer called 'Marcus Persson' otherwise known as 'Notch', on the release date, Minecraft was sold at £10 exclusively on PC which later on in the development in 2011 the price would be raised to £18 which was due to microsoft promoting the game on the xbox 360 which made the first step into cross platform play and providing minecraft new fans because xbox 360 was one of the biggest consoles of 2011.

Minecraft, in essence, was a tool to be used to let your imagination to come to life. With it's blocky nature that is similar to lego, it inticed the younger age groups to come up with new ideas and become more imaginative, it also helped bring people together with how inclusive it is. Minecraft is considered a sandbox, free roaming game in which building is the main intention and surviving is secondary with mechanics such as hunger and monsters otherwise known as mobs that come out within the night time and in caves. However this is only secondary, because the primary selling point of the game was to build, and there was no limits to what you could build, literally the imagination was the only limit. This is a part of what made minecraft a huge hit among the youth, with over 100 million copies sold by 2017 and the exact figure in 2019 being 122 million copies sold.

Orginally, minecraft was just a simple game of building and normal survivng no hunger system or anything complex just plain old simple build and survive. this was partly due to the low work force that Marcus Persson had with only 3 people actually working on the game in 2009, this made it hard to do more complex things, however this turned out good for Marcus for it made fans more intrigued by the game because updates came weekly and sometimes monthly which had players looking forward to something new which caused word of mouth to go around about minecrafts updates, one of the big updates included redstone, which was a massive hit because it allowed people to create mechanical thigns like railways, during the time of this update player numbers went up by 10,000 active accounts, in 2013 when the update was due to release.

In 2010, Marcus created the company Mojang which was a development company that made games, but mainly focused on the minecraft aspect of their works. Also by adding a company to their game they could now start hiring people in a company that was named therefore more people would apply to work with Mojang so that updates could be provided faster and that the growing player base of minecraft was sated within weeks of completing an updates new content. By making this company it also introduced rivals in the same buisness trying to buy them out, however Marcus was resilient to these offers as he believed in the games development and wanted the game to flourish under his tutorial. Marcus also had a very good relationship with the players as he often responded to what they were asking or helpful ideas that might have come into updates into the future, this played a big role into the success of minecraft as well because Marcus' charisma and helpfulness was felt in the player-base which made people feel as if they were a part of the game, therefore they stayed for him and the updates that were released, this also caused people to talk about him way more which would entice people to buy minecraft.

Marcus Persson worked alongside his fellow developers at Mojang for 4 years as they carried on to pump out updates and keep players happy with what they were doing with the game, however on 2014, Marcus didn't have the same drive as he once did in 2009 and he also gained a some mental health issues which killed his drive to provide the content he once did with the same amount of effort and enthusiasm. Therefore, Marcus wanted the game to live so he accepted an offer that microsoft had offered which was a total of 2.5 billion USD to keep the game alive and keep updating it to keep fans happy and playing. This also gave Microsoft the tools to obtain the game for themselves and claim ownership of the game in it's entirety, however Microsoft let Mojang developers to carry on working on the game without Marcus, who had resigned and stepped down from Mojang to live his life. Mojang are still the main developers of the game for they know what the core of minecraft revolves around, but there are now other developers provided by Microsoft that also work on a different side of minecraft such as texture packs and skins that player can buy for £4.99 each, they also help out with new UI interfaces regarding Xbox one intergrating with ps4 because minecraft had just became cross platform which meant that xbox player could play with ps4 players.


Thursday, February 28, 2019

MInecraft

created by a single person - markus persson aka notch

Minecraft has sold over 150 million copies

6 reasons it's popular!

minecraft is a literally sandbox with infinite replayability the game is only limited by the confines of your imagination

A strong community

The players' creations are minecrafts own marketing campaign.
Like jacob granberry who created the world of game of thrones

It is platform agnostic, it can literally play on all platforms.

It has been co-opted by children, which has made it a household name

It is not limited by genre, it is literally adapted by the player

it fulfils our human instinct to bring order to chaotic wilderness

1) How many subscriptions does Ali-A have for his Youtube channel?
16 million
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2) How many years have he been doing this?
2009 10 years
3) Why did he start playing Minecraft?
because fans asked him

4) What does he say he is trying to do with his content?
survival series to explore the game and make sure that he experiances the game in the fullest
5) Describe his average working day
work, edit, publish and try and plan social life in advance
6) Why might we watch Youtubers?
we watch youtube for funny content, educational content,  and enjoyable content to pass the time and for stuff to entertain us as a society 
7) What is Twitch and what is the average time spent on it by a viewer?
twitch is a streaming service of which any person can play a game and stream it, 4 hours a day
8) How much do you estimate that Ali-A earns in a year? Go to socialblade.com to check your answer
1.7 million on average

Microsoft’s purchase of Mojang (3.22-8.15) :
9) How much was Minecraft purchased for?
2.5 billion usd
10) What are 3 reasons behind Microsoft’s purchase?
a)mojang is a successful company and it was told that the game would be a huge success
b)Microsoft wants a new audience that they think mine craft will bring
C)for control and to seize an opportunity to make sure it isn't grabbed by a different company like sony
11) How might this affect the game?
new customer support stuff along with a wide growing community  to help support their game
12) What is Minecraft’s biggest asset?
It's replayability.

Minecraft development is referred to as online Lego and it is multi platform, open sandbox, and started as an indie game. Critically and commercially successful

Minecraft is successful for the strong community.

Minecraft is successful for the amount of input and reputation it has in the world.

It has quite an influence in social media.

He kept constantly updating the content inside the game giving people a reason to play more.




Monday, February 25, 2019

Radio 1 Research

Research:
  • The first breakfast show presenter was Tony Blackburn, he remained in the role for nearly six years.
  • Others that have been dj's and/or presented radio 1 are John Peel (1967), Kenny Everett (1967), Annie Nigjtingale (1970), Simon Bates (1980), Miss P (1984), Chris Evans (1995), Greg James (2017).
  • Nick Grimshaw stepped down from hosting the BBC stepped down from hosting the BBC Radio 1 breakfast show, the dj told listeners that he was 'tired' and was ready to hand over nearly a year ago. He is now the second- longest serving breakfast show presenter in the stations history.
  • The records present that radio 1 have an average of 5.72 million listeners a week. 
  • The controller of BBC radio 1 is Ben Cooper.


  • Radio 1 is very distinctive through through the use of a broad range of youth listeners with a very vast mix of contemporary music and speech. It offers a range of new music, support emerging artists -especially ones from the UK- and provide platforms (synergy) of live music.
  • The BBC is much stricter when it comes to brands mentions, whilst BBC breakfast tends to be hard news and lunch time tends to be predominantly chat shows. Commercial tend to typically target a vaster audience than the BBC and use pre-recorded interviews which kills to birds with one stone.
Social media and the Radio 1 website:

  • The website is aimed at a younger target audience; this is evident by the presentation of the young emerging and popular artists. Therefore the younger artists predominantly attract a younger target audience. Also various games (try not to laugh laugh challenge w/ water) is present which again would predominantly appeal to a younger target audience. As Radio 1 has a formal presentation with little facts and news.  
  • Whilst the Radio 1 one social networking sites such as Facebook and Twitter, include formal messages and tweets to the target audience, these include short humerous clips that entertain the audience with encourages the audience to share the comedy to there friends to increase the fan base.
  • However, i believe that Radio 1 also try to provide material/content for other target audience groups, this is evident through the various sections and tabs available to click when on the website. Therefore, this then allows a larger fan base.
  • To fulfill the PSB, Radio 1 provide accurate and impartial news, current affairs and factual programming of the highest editorial standards so that all audiences can engage fully with issues across the UK and the world.
  • Educational content will help support learning for children and teenagers across the UK, whilst audiences will be engaged to explore inspiring and challenging new subjects and activities through a range of partnerships.
  • Innovative content covering may different genres will be provided across a range of services and platforms, setting the standard in the UK and the world.




Radio 1 Essay

How is the radio 1 breakfast show encouraging user interaction?

The BBC Radio 1 Breakfast show mainly targets a range of young listeners, using a mix of music tracks and speech/talks. This is what entertains and engages the audience to listen. The target audience is 15-29year olds, sometimes targeted at younger teenagers for the songs played. We listened to timed segments of the Breakfast show. We found that a high percentage of the songs were British artists and many of the various competitions such as: Tickets to the FA Cup, Cricket World Cup, hang out with the 1975 and Little Mix. Also, on Radio 1 Breakfast show there are no adverts so its non-stop tracks and discussions to keep the audience entertained. We also found that they would play 3 songs and then they will have a small discussion or a quiz or a competition to fill in the times. However, during our segment they had an interview with some NFL legends to advertise Super Bowl 53 and in another segment, they were interviewing a Radio 1 representative. They also play a game called Radio 1 Jam Slam which is a quiz/anagram game to win prizes. When Radio 1 brought in Nick Grimshaw he was expected to boost the ratings due to his celebrity status and young people connection. However, Radio 1 Breakfast show suffers a heavy rating fall, but Greg James gave the Breakfast show a boost when he joined and took over from Nick in 2018 after Nick lost 9.37 million listeners a week. However, Greg James added 231,000 listeners in the final three months of 2018, averaging a weekly audience of 5.11 million including those aged 15 and older. The BBC Radio 1 website consists of the latest music tracks (a way of listening to them-which are updated frequently). It also includes live music and mixes, such as live lounge, where artists sing covers of other people’s songs; the official chart, Radio 1 playlist, ‘what’s new’, news, sport, weather, iPlayer, sounds etc. Analysed podcast: “A journey back into fake Britain”- Greg James plays a game by ringing lots of callers and firing random questions, in which they have to respond with the first thing that comes into their head without panicking or thinking too much. The idea is that the person on the end of the phone is under pressure, which makes it more entertaining for the listeners. An example of the sort of questions are: what noise does a koala make? Or a happy butterfly? These questions are unusual which engages the audience because Greg James can be known as a fun, younger guy, friendly, like your best mate- very likeable. Another part of the podcast presents him asking viewers what they listen to, to help them fall asleep. This is affective in receiving more listeners because it shows that the radio presenter has an interest in what their fans like and dislike. People want to get involved because Radio 1 is listened to by a wide target audience. Greg James had been promoted to the Radio presenter for the morning breakfast show. This is due to the fact that Nick Grimshaw’s audience figures had dropped whilst he was still the presenter. Radio 1 figured using Greg James in the morning would increase the number of viewers- which is exactly what happened. He is very popular with the audience and this is consequently shown through his social media. When researching Greg James’s social media, I had seen that he had posted a screenshot of a BBC news article stating ‘Rajar figures: Greg James boosts Radio 1 breakfast audience by 230,000’. This suggests that people would rather listen to Greg James presenting than when Nick did. He also posts humorous images and tweets across all of his social media. Some posts are duplicated across a few different types of social accounts, such as Instagram and Twitter for example. A reason for this could be if some viewers don’t have a certain type of social media due to preferences of how it works or is set out. Greg James’s social media differs from Radio 1’s due to the fact that the radio show has to look professional/have a sense of organisation (layout, text, captions), but still ensures that it ‘entertains, informs and educates’. The Radio 1 Weekend is going to be held in Swansea. It consists of well-known artists attract radio’s young audience and also attracts others who are not listeners of radio 1. Therefore, this event can attract new listeners who would be persuaded by the good artists in the line-up. The event is said to be as good as Glastonbury since the line-up is very popular. Previously, the event has been held all over England with a new location every year to attract its listeners all over the country. The line-up always includes a few popular acts to attract listeners with new artists as well as to show new music just like Radio 1 do on shows.

Radio 1 slide zoinks

Friday, February 1, 2019

Jungle Book Evaluation

What was the work assigned?

We were assigned to make a jungle book interview with the necessary information about the jungle books development, more specifically the 2016 one and comparing it to the original in 1967. This information was primarily meant to be based on the marketing tactics that Disney undertook during the making of the film, as well as the development of the film such as CGI and the actors used in the film like a voice over and the only actual human cast represented on the film Mowgli played by Neel Sieth.

Making the interview?

We used premier pro to make sure we could edit on a green screen on the background of our interview of which we used a poster cover on the background which was blurred out, we also used premier pro's cutting tool extensively because we needed to make cuts where necessary because we did it all in one take which came up to a 15 minute video, so not all the footage was meant to be logged into the final interview. Our biggest obstacle was the clashing with Georges clothing along with the green-screen which we had to overcome with george just zipping up his hoodie because it was the stark opposite colour of the green screen which finally stopped the clashing with the colours. Overall it only took about 4 hours to finally finish all together.

Feedback

The editing was fantastic but we had to be more enthusiastic when acting in the interview because when one person spoke the other seemed disinterested in what the other was saying.

Jungle Book Interview

Friday, January 18, 2019

Film Industry research

Top Grossing Films of 2018:

1. Avengers: Infinity War

Gross: $2.05 billion USD, Made by Marvel Studios

Genre: Action Adventure, fantasy, superhero,science fiction.

Rating: PG 13

2. Black Panther

Gross: $1.35 billion USD, Made by Marvel Studios

Genre: Action Adventure, fantasy, superhero, science fiction.

Rating: PG 13

3. Jurassic World: Fallen Kingdom

Gross: $1.31 billion USD, Made by Universal

Genre: Action Adventure, fantasy, science fiction

Rating: PG 13

4. Incredibles 2

Gross: $1.24 billion USD, Made by Disney Pixar

Genre: Action Adventure, fantasy, science fiction, superhero, animated

Rating: PG

5. Aquaman

Gross: $963.4 Million USD, Made by DC, Warner Bros.

Genre: Action Adventure, fantasy, science fiction, superhero

Rating: PG 13

6. Venom

Gross: $855.7 Million USD, Made by Sony Entertainment

Genre: Action Adventure, fantasy, science fiction, superhero

Rating: PG 13

7. Mission Impossible: Fallout

Gross: $791 Million USD, Made by Paramount Pictures

Genre: Action Adventure, science fiction, thiller

Rating: PG 13

8. Bohemian Rhapsody

Gross: $743.9 Million USD, Made by 20th Century Fox

Genre: Classic Rock

Rating: PG 13

9. Deadpool 2

Gross: $736.6 Million USD, Made by Marvel Studios

Genre: Action Adventure, fantasy, science fiction, superhero

Rating: PG 13

10. Fantastic Beasts: Crimes of Grindelwald

Gross: $643.2 Million USD, Made by Warner Bros

Genre: Action Adventure, fantasy, thriller, science fiction

Rating: PG 13

11. Ant-man and the Wasp

Gross: $622.7 Million USD, Made by Marvel Studios

Genre: Action Adventure, fantasy, superhero, science fiction

Rating: PG 13

12. Ready Player One

Gross: $582.9 Million USD, Made by Warner Bros

Genre: Action Adventure, fantasy, thiller

Rating: PG 13

13. Operation Red Sea

Gross: $579.2 Million USD, Made by Bona Film Company

Genre: Action, War

Rating: 15 or above

14. Detective China Town 2

Gross: $544.1 Million USD, Made by MM2 Entertainment

Genre: Comedy, Mystery

Rating: PG 13

15. The Meg

Gross: $530.2 Million USD, Made by Warner Bros

Genre: Action Adventure, thriller, science fiction

Rating: PG 13







Friday, October 12, 2018

Video Games Industry

Feedback
 WWW - Good detail and knowledge about the subject (nerd alert)
             - Well done for speaking proudly - Interesting and Interactive
             - Elaborations are good
             - Good flow between slides
     EBI - More enthusiasm
            - all need to speak in the presentation
            - Use key points as it was very long
            - Kind of confusing ngl
            - Gotta make sure I leave my grumpiness behind

Essay

The two media in long Form TV drama programs I have contemplated are Deutschland 83 (German talking account) and Stranger Things (English ta...