Friday, March 29, 2019
Thursday, March 28, 2019
Old Spice Advertising
1941 - 2019 - mainly male orientated
Images of masculinity
Known as the product that a kid would buy for his father
Started varying their products with mugs and such.
Playing with images of attracting females
1977 - still old fashioned conventions
1934 founded by william lightfoot schultz
1937 introduced for women
1938 introduced for men
1990 proctor and gamble acquired old spice
2012 its iconic clipper ship logo replaced with a yacht, and targeting changed to a younger demographic segment
2010 there was a new advertising campaign - the man your man could smell like
proctor and gambles research showed that 60% of men's body washes were purchased by women so old spice needed to attract female shoppers
target audiences are now 12 - 34
they worked around the super bowl buzz
showed the advert on youtube and facebook
launched it over the super bowl weekend
made people think it was apart of the super bowl
got both sexes to talk about it.
video response campaign create an interactive experience in which 'The man your man could smell like'; personally responded to his fans on the internet in real time.
youtube advert got 10 million views
facebook account gained 55k fans
oldspice.com was visited by 9x from previous year
Images of masculinity
Known as the product that a kid would buy for his father
Started varying their products with mugs and such.
Playing with images of attracting females
1977 - still old fashioned conventions
1934 founded by william lightfoot schultz
1937 introduced for women
1938 introduced for men
1990 proctor and gamble acquired old spice
2012 its iconic clipper ship logo replaced with a yacht, and targeting changed to a younger demographic segment
2010 there was a new advertising campaign - the man your man could smell like
proctor and gambles research showed that 60% of men's body washes were purchased by women so old spice needed to attract female shoppers
target audiences are now 12 - 34
they worked around the super bowl buzz
showed the advert on youtube and facebook
launched it over the super bowl weekend
made people think it was apart of the super bowl
got both sexes to talk about it.
video response campaign create an interactive experience in which 'The man your man could smell like'; personally responded to his fans on the internet in real time.
youtube advert got 10 million views
facebook account gained 55k fans
oldspice.com was visited by 9x from previous year
- For older men - traditional- sailors - manly and masculine
- Built on the masculinity but took it to new extremes. Now aiming at a younger audience 12-34
- Axe and Dove (superbowl campaign)
5. it pushes the social construct of males having to be big and strong and only having to do the manly tasks whilst always trying to make the women happy which can cause major social anxiety for men who feel like they need to be like this.
6. Link to the Superbowl - form NFL player. Campaign was released alongside Superbowl final
Lucozade Sport
created 1927 as glucozade - meant to give energy to the sick
Renamed lucozade in 1929
Rebranded as a sports drink in 1983
Lots of sponsorship deals with various sports
£4m campaign - both claims made online
Agency: grey london
GlaxoSmithKline Consumer Healthcare - oweners of Lucozade in Jan 2013
facial expression is important
associates with the young and energetic
messing with your brain psychologically.
total value of the soft drinks market in the uk is £15 billion
they capatalise on star appeal.
Monday, March 25, 2019
Advertising and marketing
Old Spice adverts
Lucasade
Charity Advert for Shelter
these are for the exams, what we have to learn and analysis, comparing these with a different product.
Purpose?
How is it presented?
How does it create meaning?
they create awareness
create interest
generate desire to see the product
Product
Promotion
Placement
Price
Copy - written explanation
Slogan - phrase that represents the product
Logo - product logo
Central Image - The main biggest image
Typography - The particular style of font
Brand Identity - How a business wants to be perceived
Aim of advert
Don't forget denotation and connotation
Media language - camera shot and shit
Representation of males/females
Representation of themes
Representation of brands
Psychology
Friday, March 22, 2019
Essay, Big Issue
Question 5 Explain how the representations in magazines reflect their contexts. Refer to The Big Issue covers you have studied to support your answer. [10]
The big issues overall context that they have been trying to convey since september 1991 is that homeless is big issue in our society therefore they believed themselves to be of great help towards their cause by helping them sell the Big Issue’s magazines for 100% profit at the homeless buy these magazines for £1.25 and then they sell them on for £2.50. In a way they act like a charity that act by providing the public news and mostly truthful content which will refer to real world problems that they feel need to be brought into the public eye whilst also providing a huge aid to homeless people that decide to sell their newspapers.
The A team magazine perfectly encapsulates the context of what the Big Issue has been built on, It represents Autism as something to be proud of and that you can be a hero even though you have a disability such as autism which most people think of heroes when they see the A team because of the 80s TV series, which was a show about heroes of all shapes and sizes teaming up. Another way this helps the context would be the celebrity christopher eccleston who wants to help with spreading the word about autism, most celebrities want to help with the big issue therefore they get involved in the magazine to help raise awareness, this has been a sort of traditional thing since the magazines conception. They have also put emphasis on the autism side of things by keeping the stories about brexit and such at the bottom in a much smaller font, they do this to make sure that autism is being made an aware thing, so people help with getting people to feel accepted in society with autism.
One big thing about this magazine as well is the fact that the typography surrounds both of them with the letter “A” as we know the letter A in this context stands for autism, therefore it represents that they both have autism, one being servere and one being not so severe, this shows that people can have autism regardless of who they are, and they can be joined as a team rather than shunning them both out and creating just a soul community of where we don’t accept others like the autists and we’d become a very segregated country.
The paddington bear magazine is done superbly with the context of it all, because once again this also raises a huge problem going on currently, which would be immigrants being denied access to our country and even when they are allowed into the country they are ridiculed and shamed because of their skin colour or their accent. Therefore they used paddington bear to help prove the Big Issue’s point because technically paddington is also an immigrant from peru and we accepted him into our country with open arms, so why not accept others who are of different cultures to also have access into our country.
Typography is also a massive part of what makes this magazine cover stand out because in huge font it says “ONE OF US” which clearly shows that the message is that we as a country need to accept people as a community without shunning people out, in a way they are campaigning for all immigrants, but they are all being represented within paddington bear, they are him. Another point about the typography would be that it has a marmalade texture to it which is paddingtons favourite sandwich which can represent that everyone has different quirks, cultures and religions, so that we shouldn’t disturb these kinds of things.
In conclusion these magazines confront the context of dealing with the truth and conveying messages that need to be heard by the entire community of england. They have been doing this for years as well as helping homeless people find money from doing good acts and not doing shady jobs. By using their magazines they spread messages that need to be heard about the world and the problems in the UK, in return the homeless are helped by earning 100% of the profit made by the magazines so they truly want to help england in a positive way and make it as wide spread as possible
In conclusion these magazines confront the context of dealing with the truth and conveying messages that need to be heard by the entire community of england. They have been doing this for years as well as helping homeless people find money from doing good acts and not doing shady jobs. By using their magazines they spread messages that need to be heard about the world and the problems in the UK, in return the homeless are helped by earning 100% of the profit made by the magazines so they truly want to help england in a positive way and make it as wide spread as possible
big issue shit
they are colourful
a lot of celebrities
a lot of young people enjoy it
plays around with language
challenges dominant ideologies
refugees and immigrants and other problems
pretty much just a huge socialist, cultural stuff paper
Monday, March 18, 2019
The Big Issue
- social. cultural or a political contexts may be used.
-the big issue is a niche magazine
-two front covers of the big issue need to be studied
- after September 2018 preferably
-front covers should demonstrate alternatives to the mainstream and of national significance
Colours
Layout
Images
Font
Typography
Costume
Lighting
Actors
Makeup
Props
Setting
Frame
Angle
Movement
Circulation - number of sales of a magazine
Readership - not just who buys a magazine but the total number of people likely to read it.
Mass audience - readership on a very scale
Niche audience - narrow group of readers with a particular interest.
intertextuality - promoting multiples things within the same medium.
Masthead - title of the maggy
Plug
Puff - story given prominence on the cover
Cover star - star on cover
Anchorage text - text that anchors the main image
Banner - text that runs across the top of the cover.
producer - advertisers - audience
advertising account for 70% of magazine income.
small circulation means more dependent on advertising.
more than 5000 people homeless
-the big issue is a niche magazine
-two front covers of the big issue need to be studied
- after September 2018 preferably
-front covers should demonstrate alternatives to the mainstream and of national significance
Colours
Layout
Images
Font
Typography
Costume
Lighting
Actors
Makeup
Props
Setting
Frame
Angle
Movement
Circulation - number of sales of a magazine
Readership - not just who buys a magazine but the total number of people likely to read it.
Mass audience - readership on a very scale
Niche audience - narrow group of readers with a particular interest.
intertextuality - promoting multiples things within the same medium.
Masthead - title of the maggy
Plug
Puff - story given prominence on the cover
Cover star - star on cover
Anchorage text - text that anchors the main image
Banner - text that runs across the top of the cover.
producer - advertisers - audience
advertising account for 70% of magazine income.
small circulation means more dependent on advertising.
more than 5000 people homeless
Friday, March 8, 2019
Minecraft Timeline
2009
May 13 2009
The test video for Minecraft was released
May 17 2009
Minecraft was released
September 1 2009
Survival mode test was released
December 23 2009
The map was expanded and updated like for example the edition of 3D clouds
2010
29th January 2010
Introduction of the crafting system
17th June 2010
Minecraft passes 20,000 sales after one year
22nd July 2010
First internet test of survival mode on multiplayer so the community can test it
16th October 2010
Mojang was founded by Notch.
2011
12th January 2011
Minecraft reaches a million sales in under 2 years
1st July 2011
Minecraft passes 10 million users
16th August 2011
Minecraft pocket edition was released for IOS meaning it is portable
2012
12th Jan 2012
Minecraft 1.1 released
9th May 2012
Minecraft released on Xbox 360
2013
2nd January 2013
Server updates to 1.4.6
13th December 2013
Minecraft surpasses 13 million sales
2014
4th September 2014
PlayStation four edition released.
5th September 2014
Minecraft Xbox One edition released.
10th December 2014
Pocket edition released for windows phone
2015
30th June 2015
Minecraft surpasses 20 million sales
13th October 2015
Minecraft story mode released for all next gen consoles
17th December 2015
Minecraft Wii U edition released
2016
2nd June 2016
Minecraft sold over 100 million times across all platforms and becomes one of the bestselling games
7th June 2016
Minecraft announces Minecraft the Movie
2017
10th December 2017
Minecraft hits 75 million hits 75 million active players and 145 million total sales
2018
Minecraft was released on the switch
May 13 2009
The test video for Minecraft was released
May 17 2009
Minecraft was released
September 1 2009
Survival mode test was released
December 23 2009
The map was expanded and updated like for example the edition of 3D clouds
2010
29th January 2010
Introduction of the crafting system
17th June 2010
Minecraft passes 20,000 sales after one year
22nd July 2010
First internet test of survival mode on multiplayer so the community can test it
16th October 2010
Mojang was founded by Notch.
2011
12th January 2011
Minecraft reaches a million sales in under 2 years
1st July 2011
Minecraft passes 10 million users
16th August 2011
Minecraft pocket edition was released for IOS meaning it is portable
2012
12th Jan 2012
Minecraft 1.1 released
9th May 2012
Minecraft released on Xbox 360
2013
2nd January 2013
Server updates to 1.4.6
13th December 2013
Minecraft surpasses 13 million sales
2014
4th September 2014
PlayStation four edition released.
5th September 2014
Minecraft Xbox One edition released.
10th December 2014
Pocket edition released for windows phone
2015
30th June 2015
Minecraft surpasses 20 million sales
13th October 2015
Minecraft story mode released for all next gen consoles
17th December 2015
Minecraft Wii U edition released
2016
2nd June 2016
Minecraft sold over 100 million times across all platforms and becomes one of the bestselling games
7th June 2016
Minecraft announces Minecraft the Movie
2017
10th December 2017
Minecraft hits 75 million hits 75 million active players and 145 million total sales
2018
Minecraft was released on the switch
Wednesday, March 6, 2019
Minecraft essay
Minecraft was made in may 17th 2009 by an innovative indie developer called 'Marcus Persson' otherwise known as 'Notch', on the release date, Minecraft was sold at £10 exclusively on PC which later on in the development in 2011 the price would be raised to £18 which was due to microsoft promoting the game on the xbox 360 which made the first step into cross platform play and providing minecraft new fans because xbox 360 was one of the biggest consoles of 2011.
Minecraft, in essence, was a tool to be used to let your imagination to come to life. With it's blocky nature that is similar to lego, it inticed the younger age groups to come up with new ideas and become more imaginative, it also helped bring people together with how inclusive it is. Minecraft is considered a sandbox, free roaming game in which building is the main intention and surviving is secondary with mechanics such as hunger and monsters otherwise known as mobs that come out within the night time and in caves. However this is only secondary, because the primary selling point of the game was to build, and there was no limits to what you could build, literally the imagination was the only limit. This is a part of what made minecraft a huge hit among the youth, with over 100 million copies sold by 2017 and the exact figure in 2019 being 122 million copies sold.
Orginally, minecraft was just a simple game of building and normal survivng no hunger system or anything complex just plain old simple build and survive. this was partly due to the low work force that Marcus Persson had with only 3 people actually working on the game in 2009, this made it hard to do more complex things, however this turned out good for Marcus for it made fans more intrigued by the game because updates came weekly and sometimes monthly which had players looking forward to something new which caused word of mouth to go around about minecrafts updates, one of the big updates included redstone, which was a massive hit because it allowed people to create mechanical thigns like railways, during the time of this update player numbers went up by 10,000 active accounts, in 2013 when the update was due to release.
In 2010, Marcus created the company Mojang which was a development company that made games, but mainly focused on the minecraft aspect of their works. Also by adding a company to their game they could now start hiring people in a company that was named therefore more people would apply to work with Mojang so that updates could be provided faster and that the growing player base of minecraft was sated within weeks of completing an updates new content. By making this company it also introduced rivals in the same buisness trying to buy them out, however Marcus was resilient to these offers as he believed in the games development and wanted the game to flourish under his tutorial. Marcus also had a very good relationship with the players as he often responded to what they were asking or helpful ideas that might have come into updates into the future, this played a big role into the success of minecraft as well because Marcus' charisma and helpfulness was felt in the player-base which made people feel as if they were a part of the game, therefore they stayed for him and the updates that were released, this also caused people to talk about him way more which would entice people to buy minecraft.
Marcus Persson worked alongside his fellow developers at Mojang for 4 years as they carried on to pump out updates and keep players happy with what they were doing with the game, however on 2014, Marcus didn't have the same drive as he once did in 2009 and he also gained a some mental health issues which killed his drive to provide the content he once did with the same amount of effort and enthusiasm. Therefore, Marcus wanted the game to live so he accepted an offer that microsoft had offered which was a total of 2.5 billion USD to keep the game alive and keep updating it to keep fans happy and playing. This also gave Microsoft the tools to obtain the game for themselves and claim ownership of the game in it's entirety, however Microsoft let Mojang developers to carry on working on the game without Marcus, who had resigned and stepped down from Mojang to live his life. Mojang are still the main developers of the game for they know what the core of minecraft revolves around, but there are now other developers provided by Microsoft that also work on a different side of minecraft such as texture packs and skins that player can buy for £4.99 each, they also help out with new UI interfaces regarding Xbox one intergrating with ps4 because minecraft had just became cross platform which meant that xbox player could play with ps4 players.
Minecraft, in essence, was a tool to be used to let your imagination to come to life. With it's blocky nature that is similar to lego, it inticed the younger age groups to come up with new ideas and become more imaginative, it also helped bring people together with how inclusive it is. Minecraft is considered a sandbox, free roaming game in which building is the main intention and surviving is secondary with mechanics such as hunger and monsters otherwise known as mobs that come out within the night time and in caves. However this is only secondary, because the primary selling point of the game was to build, and there was no limits to what you could build, literally the imagination was the only limit. This is a part of what made minecraft a huge hit among the youth, with over 100 million copies sold by 2017 and the exact figure in 2019 being 122 million copies sold.
Orginally, minecraft was just a simple game of building and normal survivng no hunger system or anything complex just plain old simple build and survive. this was partly due to the low work force that Marcus Persson had with only 3 people actually working on the game in 2009, this made it hard to do more complex things, however this turned out good for Marcus for it made fans more intrigued by the game because updates came weekly and sometimes monthly which had players looking forward to something new which caused word of mouth to go around about minecrafts updates, one of the big updates included redstone, which was a massive hit because it allowed people to create mechanical thigns like railways, during the time of this update player numbers went up by 10,000 active accounts, in 2013 when the update was due to release.
In 2010, Marcus created the company Mojang which was a development company that made games, but mainly focused on the minecraft aspect of their works. Also by adding a company to their game they could now start hiring people in a company that was named therefore more people would apply to work with Mojang so that updates could be provided faster and that the growing player base of minecraft was sated within weeks of completing an updates new content. By making this company it also introduced rivals in the same buisness trying to buy them out, however Marcus was resilient to these offers as he believed in the games development and wanted the game to flourish under his tutorial. Marcus also had a very good relationship with the players as he often responded to what they were asking or helpful ideas that might have come into updates into the future, this played a big role into the success of minecraft as well because Marcus' charisma and helpfulness was felt in the player-base which made people feel as if they were a part of the game, therefore they stayed for him and the updates that were released, this also caused people to talk about him way more which would entice people to buy minecraft.
Marcus Persson worked alongside his fellow developers at Mojang for 4 years as they carried on to pump out updates and keep players happy with what they were doing with the game, however on 2014, Marcus didn't have the same drive as he once did in 2009 and he also gained a some mental health issues which killed his drive to provide the content he once did with the same amount of effort and enthusiasm. Therefore, Marcus wanted the game to live so he accepted an offer that microsoft had offered which was a total of 2.5 billion USD to keep the game alive and keep updating it to keep fans happy and playing. This also gave Microsoft the tools to obtain the game for themselves and claim ownership of the game in it's entirety, however Microsoft let Mojang developers to carry on working on the game without Marcus, who had resigned and stepped down from Mojang to live his life. Mojang are still the main developers of the game for they know what the core of minecraft revolves around, but there are now other developers provided by Microsoft that also work on a different side of minecraft such as texture packs and skins that player can buy for £4.99 each, they also help out with new UI interfaces regarding Xbox one intergrating with ps4 because minecraft had just became cross platform which meant that xbox player could play with ps4 players.
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Essay
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